![]() Especially when it comes to creating a new IP, a new universe with its own rules, its own special story. If we go into details, we all understand that games take a long time to make, and it’s really serious work. ![]() Things have come a long way but I have to ask, does that initial trailer still get the vibe across of what players can expect from Atomic Heart? Justin: I remember back in 2018 being absolutely floored by the announcement trailer. We really hope that the release will go smoothly and that players will love the game! It is indeed a very exhilarating moment because in 50-60 days our game will be released to the public – that feeling of creating, discussing, changing, and improving something that is suddenly available to players all over the world. Robert: We are really excited about polishing the game in this challenging pre-release period. Justin: With the release a few months away, how has the team been feeling since it put the February release date out there? But just recently we got a firm release date so I jumped at the opportunity to talk to CEO and Game Director at Mundfinsh Robert Bagratuni, about Atomic Heart and the journey it’s been on in those almost five years. ![]() Then it went mostly silent for a few years, with a few scant trailers or announcements here and there. Most importantly it was this new mysterious IP that we didn’t know anything about. ![]() It looked to be mixing a lot of different genres together and putting its own spin on things. Atomic Heart Is Ready To Set The World On Fireīack in 2018, we got this amazing dystopian trailer for a weird ass looking game. ![]()
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